• Smoothly interpolate a number from x toward y in a spring-like manner using the dt to maintain frame rate independent movement. For details, see Frame rate independent damping using lerp. http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/

    Parameters

    • x: number

      Input current point.

    • y: number

      Input target point.

    • lambda: number

      A higher lambda value will make the movement more sudden, and a lower value will make the movement more gradual.

    • dt: number

      Input delta time in seconds.

    Returns number

    Return a number from x toward y