AcGeMathUtil: {
    ceilPowerOfTwo: typeof ceilPowerOfTwo;
    clamp: typeof clamp;
    damp: typeof damp;
    DEG2RAD: number;
    degToRad: typeof degToRad;
    euclideanModulo: typeof euclideanModulo;
    floorPowerOfTwo: typeof floorPowerOfTwo;
    generateUUID: typeof generateUUID;
    intPartLength: typeof intPartLength;
    inverseLerp: typeof inverseLerp;
    isBetween: typeof isBetween;
    isBetweenAngle: typeof isBetweenAngle;
    isPowerOfTwo: typeof isPowerOfTwo;
    lerp: typeof lerp;
    mapLinear: typeof mapLinear;
    normalizeAngle: typeof normalizeAngle;
    pingpong: typeof pingpong;
    RAD2DEG: number;
    radToDeg: typeof radToDeg;
    randFloat: typeof randFloat;
    randFloatSpread: typeof randFloatSpread;
    randInt: typeof randInt;
    relativeEps: typeof relativeEps;
    seededRandom: typeof seededRandom;
    smootherstep: typeof smootherstep;
    smoothstep: typeof smoothstep;
}